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What is a Symbol?



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A symbol is a re-usable object that is saved in the Library panel. You can drag copies of it onto the Stage to use in your movie. A copy of a symbol used on the Stage is known as an instance of the original symbol.

It is good practice to name all button symbols with the prefix ‘btn’ – for example, btnBack or btnPlay. This will help you or any programmers that you may be working with to quickly identify the type of symbol.


If you make several copies of one button symbol, it is good practice to give each one a name related to its function. This can be done in the Properties Inspector.

Each individual instance can be re-colored and made transparent with the color options in the Properties Inspector. They can also be rotated and re-sized with the Free Transform tool. These changes do not alter the source symbol in the Library.

As well as creating a symbol from the beginning with Insert > New Symbol, you can also select a piece of artwork on your Stage and choose Modify > Convert to Symbol.

You can tell that your artwork has been converted into a symbol because if you select it, it will have a blue bounding box and you can now longer use the Eraser, Ink Bottle or Paint Bucket tools on it or change the stroke and fill colors. You can no longer use the Lasso or Subselection tools to select small sections of this symbol, nor can you reshape the outline with the Arrow tool.

It is possible to alter a symbol after it has been created. There are several ways to enter Edit Symbol mode:

double click the symbol’s icon in the Library to open the symbol in isolation;

select the symbol in the Library panel and then Edit from the Options menu at the top right-hand side;

double click the symbol on the Stage to edit it in the context of the rest of your design on the Stage. This is a shortcut for Edit > Edit in Place, which allows you to see your scene in the background while you are editing.

To exit Edit Symbol mode, click on the word Scene1 on the left of the Edit Bar to go back to the main Stage.


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